{"id":2032,"date":"2016-06-11T14:21:39","date_gmt":"2016-06-11T19:21:39","guid":{"rendered":"https:\/\/www.maryville.edu\/mpress\/?p=2032"},"modified":"2022-09-14T14:03:17","modified_gmt":"2022-09-14T19:03:17","slug":"game-design-comes-age","status":"publish","type":"post","link":"https:\/\/www.maryville.edu\/mpress\/game-design-comes-age\/","title":{"rendered":"Game Design Comes of Age"},"content":{"rendered":"
Reading time: 2 minutes<\/em><\/span><\/p>\n As a child of the 1980s, before the worldwide web or mobile devices were mainstream, Matt Raithel played his share of video games. He never imagined he could earn a living in game design.<\/p>\n Today, however, Raithel is owner of St. Louis-based Graphite Lab, which creates video games for top brands like Hasbro. His name is in the credits for more than 50 games.<\/p>\n Raithel shares his talent and expertise with Ë¿¹ÏÊÓÆµAPPstudents as a game design and motion graphics instructor.<\/p>\n \u201cWhat gets me excited is helping this generation go from thinking game design is something they may never be able to do, to learning how to do it, and even having ideas of how to do it better,\u201d Raithel says. \u201cWatching that discovery happen in my classroom is a thrill.\u201d<\/p>\n \u201cFor Ë¿¹ÏÊÓÆµAPPto recognize that and start crafting a future generation of game designers is great for the students and for the St. Louis region.”<\/p><\/blockquote>\n